[LASS Soaring] "The CG Myth ANSWERED"
GordySoar at aol.com
GordySoar at aol.com
Sun Feb 25 23:34:29 MST 2007
I do know that the flyers I know who get some of the best results have more
_Confidence_ :) with a relatively more aft CG than I do. It could be
that moving the CG aft beyond a certain point has the effect of
requiring a steadier hand to maintain stable flight.
Don
Hi Don,
The phrase reward CG of the top pilots implies that your balance point is
right and theirs is unusual...yet its them that are up on the score sheet.
That doesn't only mean time but also landings, a place where a squirrely model
is a deficit.
When Smarty Jones showed up at Churchill Downs for the new owners to see him
for the first time, upon returning to the paddock the trainer asked the
jockey what he thought of him?
The Jockey exclaimed that he was fast and touchy!
The trainer said,"I can fix that!" and he tied a short rope between his back
legs, and said,"That will make him more stable!".....or did they find a
jockey who was up to the performance of the horse?
Dumbing our sailplanes down to match our comfort zone, is silly. Optimizing
the sailplane then WORKING at learning to become the pilot to match that
investment is more fun. Too many pilots get the new super ship, then dumb it
down with lead in the nose so that it 'feels' just like the ship they got rid of
...then wonder why their scores don't seem to change?
Want your scores to improve? Do the un-comforatable thing, learn to fly the
new plane the way it was designed to be set up.
Remember if you have one dot more lead that is needed to make the plane fall
foward, then it will be falling forward and nose down. That means for it to
fly hands off level, at its normal level flight cruise speed, some up trim
will be needed to hold the nose against the pull of gravity.
The problem with that is that any increase in airspeed will either empower
the elevator to direct the nose up, and any decrease will allow gravity to
pull the nose down. Instead of having a model that tells you about lift or sink
you have a model that tells you about airspeed changes...and you can never
learn to read air with the big dogs if you have a model set up to lie to you
about the air.
"Rearward CG" Everyone knows that the top guys seem to have their models set
up that way. Of course that implies that they set their models up weird and
unstable, and that all of you have your models set up 'right'. Their models
are the exception and yours are the norm.
In what strange world would any contest pilot want their models set up so
that they are 'unstable' or 'hard' to fly? Think about it guys, they want to
win, they don't want to do it the 'hard' way!
In fact if your model is balanced incorrectly for the task, then its your
model that is the set up to do it the hard way. IF it were the easy way,
they'd all do it that way!
When David Hobby said that he likes a 'rearward CG', but in light air
conditions makes his model more nose heavy....what the heck does that mean? It
means that he has his sailplanes balanced properly for the 90% of the task but
sometimes adds a dot of lead to dampen its action during times when there are
a lot of tiny puffs of lift that are nearly impossible to take advantage of,
so wants to fly thru some of that to air strong enough to force an indication
of lift. It doesn't mean make a crooked plane crooked'r :-).
Confidence is the result of a properly balanced TD ship. But since CG does
not affect performance, that confidence comes from something other than some
imagine value of added performance.
A model properly balanced for TD work affects COMMUNICATION. You end up
with a model that doesn't lie about lift and sink. Instead of indicating
airspeed changes due to the up trim needed to keep an improperly balanced ship
level at hands off level flight speed, you end up with a model that doesn't talk
about slow or fast, instead you have a model that only tells you about lift
or sink.
That is how the big dogs end up getting their time....they cheat! They have
a helper telling them about conditions, signaling when to circle and when to
scoot.
Want to be comfortable, keep setting your new super ships up like the junk
you just sold, you know so it 'feels' good to you. You know so its 'stable'.
But don't wonder why your scores stay the same.
Want to win, or at least improve your scores? Get a helper...one that tells
the truth. :-)
And by the way, you can not balance a TD ship on a teeter totter in the
garage, it can't be measured with a ruler. Our sailplanes fly, and the only way
to figure the balance point is to have them going forward...at NORMAL HANDS
OFF LEVEL flight speed. Last I checked diving increases airspeed beyond any
moment in task flying...so why would you do that?
Check back in the RCSE archives. JW explained how to find the perfect
balance point for TD ships...and its based around testing the model at normal hands
off level flight speed.
So does your plane tell you about lift and sink or airspeed? When your
model's nose goes up, is it because of airspeed or sink? Do you want to be
'comfortable' or getting your times and landings?
Finding the correct TD CG is not about performance....or 'feel'.
Gordy
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